It’s been a while since Tim Schafer’s done press briefings, he admits. The head of Double Fine, a studio best known for the Psychonauts series, is trying to explain Keeper, a puzzle adventure game where you are, literally, a sentient, walking lighthouse. Double Fine is now one of several studios bought up by Microsoft and the team apparently took the opportunity to lean into all the resources available and, he said, “make something weird.”<br /> <br /> It’s definitely that. The colors and atmosphere of Keeper have at least the touch of Psychonauts DNA. Keeper puts players in control of the aforementioned lighthouse, awakened (and joined) by a curious, occasionally aggressive, bird named Twig. Interestingly, the lighthouse currently has no name.<br /> Double Fin [...]
Who would've guessed we'd get to play the original Banjo-Kazooie on a handheld with just a D-pad in 2026. HyperMegaTech!'s latest release is a collaboration with Rare Ltd., the legendar [...]
It’s not Psychonauts 3, but Keeper already looks to be a visually stunning and highly original gaming experience. Double Fine Productions and the company's art director Lee Petty showed off the [...]
Double Fine has been on a tear with its smaller projects lately. The popular indie game developer is following up last year's atmospheric adventure game Keeper with a new title in a totally diffe [...]